Welcome to
No Bright Shadows

Founded in 2020, we are a small indie game studio trying to make a substantial impact to the world through the creation of fun and interactive games! The majority of No Bright Shadows has a background in Source Engine modding. The Mirror’s Edge Team Fortress 2 mod parkour.tf, has showcased many inspired maps to the world on popular Team Fortress 2 streams Blapature, TFConnect. Inside the field of video games, we hope to take from past ventures to empower our ambitions and ideas!

Behind the Shadows

Coming from a background in either computer programming, level design or Blender experience, we have made significant contributions to the Source Engine modding community. Our studio has created and are currently maintaining game-changing modifications such as parkour.tf. We also carry the impact other significant projects from individual team members have already made into the inception of our game studio.

Studio DirectorJonathan Silva
Creative DirectorSean CousinsDevelopment DirectorTyler Skipper
Design DirectorNathan Baker
Arts and Assets SpecialistUbeid HusseinGame Systems EngineerPablo Loyola-Velez
Community ManagerSascha EhrlGame Design Engineer - Bradley Margulefsky
2D Art SpecialistEriksson MedinaGame Design Engineer - Norman Mansanek
Level DesignerBenjamin LewisGame Design EngineerMark Caputo
Level DesignerAlexandre YasemovGame Design QA AnalystGarvin Gerard
Level DesignerMatthew HillsGame Design QA AnalystAdam Ferrara