Welcome to No Bright ShadowsFounded in 2020, we are a small indie game studio trying to make a substantial impact to the world through the creation of fun and interactive games! The majority of No Bright Shadows has a background in Source Engine modding. The Mirror’s Edge Team Fortress 2 mod parkour.tf, has showcased many inspired maps to the world on popular Team Fortress 2 streams Blapature, TFConnect. Inside the field of video games, we hope to take from past ventures to empower our ambitions and ideas! | Behind the ShadowsComing from a background in either computer programming, level design or Blender experience, we have made significant contributions to the Source Engine modding community. Our studio has created and are currently maintaining game-changing modifications such as parkour.tf. We also carry the impact other significant projects from individual team members have already made into the inception of our game studio. Studio Director – Jonathan Silva | Creative Director – Sean Cousins | Development Director – Tyler Skipper | Design Director – Nathan Baker | | Arts and Assets Specialist – Ubeid Hussein | Game Systems Engineer – Pablo Loyola-Velez | Community Manager – Sascha Ehrl | Game Design Engineer - Bradley Margulefsky | 2D Art Specialist – Eriksson Medina | Game Design Engineer - Norman Mansanek | Level Designer – Benjamin Lewis | Game Design Engineer – Mark Caputo | Level Designer – Alexandre Yasemov | Game Design QA Analyst – Garvin Gerard | Level Designer – Matthew Hills | Game Design QA Analyst – Adam Ferrara |
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