Our Values

Integrity

INTEGRITY

With all ventures, it is imperative that honesty and transparency, both of which make up what we think of as "Integrity", are hailed as essential traits.
We pride ourselves on taking reality up-front, and treating all of our associates with the utmost respect and clarity.

Innovation

INNOVATION

There is not much more fun than staying on the cutting edge of technology. At our core, we strive to embrace game development innovations sooner rather than later.
Through our efforts in remote work and cross-platform development, we find ourselves in a rare position; that of the innovator.

Artistry

Artistry

Art. The goal of Art is to stimulate thoughts, ideas, and emotions. As a studio, we would like to create products that take our players on an emotional journey.
We foresee that the future of game design lies in the ability to make the player feel emotion; and we hope to harness that philosophy.

Ethics

ETHICS

We strongly believe in our morals and guiding principles; this is why we are a worker's cooperative.
We value the ability and talent of our workers to drive forward their passions and direct themselves as a group towards an ideal tomorrow.

Behind the Shadows

Coming from a background in either computer programming, level design or Blender experience, we have made significant contributions to the Source Engine modding community. Our studio has created and are currently maintaining game-changing modifications such as parkour.tf. We also carry the impact other significant projects from individual team members have already made into the inception of our game studio.

Executive DirectorJonathan Silva
Director - Gameplay QA & ProdSean CousinsDirector - Level Support & AssetsNathan BakerDirector - Development, IT & QATyler Skipper
Arts and Assets SpecialistUbeid HusseinLevel DesignerBenjamin LewisGame Systems EngineerPablo Loyola-Velez
Community ManagerSascha EhrlLevel DesignerMatthew HillsGame Design Engineer - Bradley Margulefsky
2D Art SpecialistEriksson MedinaLevel DesignerAlexandre YasemovGame Design EngineerMark Caputo
Musician - Raffaele AielloLevel Designer - Sonoma BryerGame Design Engineer - Norman Mansanek
Musician - Alessandro AmbrosioGame Design QA AnalystAdam Ferrara
Game Design QA AnalystGarvin Gerard