With all ventures, it is imperative that honesty and transparency, both of which make up what we think of as "Integrity", are hailed as essential traits.
We pride ourselves on taking reality up-front, and treating all of our associates with the utmost respect and clarity.
There is not much more fun than staying on the cutting edge of technology. At our core, we strive to embrace game development innovations sooner rather than later.
Through our efforts in remote work and cross-platform development, we find ourselves in a rare position; that of the innovator.
Art. The goal of Art is to stimulate thoughts, ideas, and emotions. As a studio, we would like to create products that take our players on an emotional journey.
We foresee that the future of game design lies in the ability to make the player feel emotion; and we hope to harness that philosophy.
We strongly believe in our morals and guiding principles; this is why we are a worker's cooperative.
We value the ability and talent of our workers to drive forward their passions and direct themselves as a group towards an ideal tomorrow.
Coming from a background in either computer programming, level design or Blender experience, we have made significant contributions to the Source Engine modding community. Our studio has created and are currently maintaining game-changing modifications such as parkour.tf. We also carry the impact other significant projects from individual team members have already made into the inception of our game studio.
Executive Director – Jonathan Silva | ||
Director - Gameplay QA & Prod – Sean Cousins | Director - Level Support & Assets – Nathan Baker | Director - Development, IT & QA – Tyler Skipper |
Arts and Assets Specialist – Ubeid Hussein | Level Designer – Benjamin Lewis | Game Systems Engineer – Pablo Loyola-Velez |
Community Manager – Sascha Ehrl | Level Designer – Matthew Hills | Game Design Engineer - Bradley Margulefsky |
2D Art Specialist – Eriksson Medina | Level Designer – Alexandre Yasemov | Game Design Engineer – Mark Caputo |
Musician - Raffaele Aiello | Level Designer - Sonoma Bryer | Game Design Engineer - Norman Mansanek |
Musician - Alessandro Ambrosio | Game Design QA Analyst – Adam Ferrara | |
Game Design QA Analyst – Garvin Gerard | ||